Minotaur Giant Creature Gaming Character Low-poly 3D model
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Minotaur 3D Giant Creature Gaming Character Created in Autodesk Maya This highly detailed model boasts a massive number of polygons, with a real-world size of ten feet or 304.8 centimeters. High-resolution textures, mapped at 4096x4096 pixels, are used to bring the Minotaur's intricate details to life. These maps include base color, normal, metallic, roughness, and height information, all carefully UV unwrapped for seamless integration. A total of 1001 texture maps are included: Minotaur_BaseColor(4096x4096), Minotaur_Height(4096x4096), Minotaur_Metallic(4096x4096), Minotaur_Normal(4096x4096), and Minotaur_Roughness(4096x4096). The Minotaur's companion, a fearsome weapon, also receives the same level of detail with 1002 texture maps: Weapon_BaseColor(4096x4096), Weapon_Height(4096x4096), Weapon_Metallic(4096x4096), Weapon_Normal(4096x4096), and Weapon_Roughness(4096x4096). The Minotaur's eyes, however, receive a slightly reduced texture size of 1024x1024 pixels. This includes five separate maps: Eyes_BaseColor(1024x1024), Eyes_Height(1024x1024), Eyes_Metallic(1024x1024), Eyes_Normal(1024x1024), and Eyes_Roughness(1024x1024). The Minotaur 3D model is available in a variety of formats, including .ma, mb, obj, fbx, and blend. Polygon count: 27,073 Vertices: 27,611 This incredible creation was brought to life using Autodesk Maya, Zbrush, Substance Painter, and Marmoset Toolbag. The textures were crafted with Substance Painter, while the final output was rendered in Marmoset Toolbag.
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