Minotank

Minotank

sketchfab

I envisioned a Minotaur unlike any other, blending my passion for mythology with my love of games. This project was an opportunity to unleash my creativity and push myself beyond my limits, pouring every skill I've acquired into one cohesive piece. Although there's still much room for growth, I'm excited to tackle new challenges on my next endeavor. I sculpted the Minotaur in ZBrush, refining its form and crafting intricate details that bring it to life. The armor was also designed within this software, with every curve and edge meticulously crafted to reflect its mythical heritage. In Maya, I retopologized the entire model using the Quad Draw tool, a feature that allows for seamless quad mesh creation. Substance Painter proved to be an ideal choice for texturing, as it enabled me to achieve a level of realism that draws the viewer in. To bring the Minotaur to life, I created a simple rig within Maya, allowing for a range of dynamic poses that showcase its strength and agility. I'm grateful to those who appreciate this piece, sharing their thoughts and encouragement – your support means the world!

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