
Milo - Character Design
sketchfab
Milo unleashes mayhem with reckless abandon, all for the sheer thrill of it. This was a character design project that I chose to translate into three-dimensional form. Workflow: Zbrush excels in high-poly modeling. 3Dsmax takes over for retopology. Maya handles rigging and pose manipulation. Substance Painter brings textures to life.
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