Millennium Falcon - Game Ready Low-poly 3D model
cgtrader
A high-detailed model was created with Blender 2.90. The model is ready to render with Blender using Eevee or Cycles, and all preview images were rendered with Eevee. Rendering scenes with lighting, materials, background setups are included in the .blend file. Fully procedural material setups are available in the non-game-ready .blend file. A game-ready model with textures is provided. The game-ready scene has a 4-material setup. Structure: A simple PBR shader was set up with the 4 textures plugged in, using a texture scale of 2, normal strength of 3, emission strength of 10, and metallic to 0.1. Parts and Details: Same as Structure, but texture scale is set to 1. Propulsor: An emission shader was used with color #A0D9FF and emission strength of 100. Glass: A simple PBR shader was set up with color set to #0F0F0F, roughness to 0.3, specular to 0.5, and metallic to 0. Image textures for Propulsor and Glass were not included because this type of material works best when created with native shaders (i.e., C4D default shader). The cockpit only includes basic geometry. The lasers are also included in the .blend file. An HDR from HDRI Haven was used: https://hdrihaven.com/hdri/?c=partly%20cloudy&h=kloofendal_48d_partly_cloudy
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