
Microsoft Xbox One S Game Console Low-poly 3D model
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It is the high-quality low-poly 3D model of the Microsoft Xbox One S Game Console that is utilized in a variety of fields such as game development, advertising, interior design, motion picture art, visualization, etc.. The model was created using ortho-photos of the real console, thereby reproducing all details of its design with utmost authenticity. One of the advantages of this model is its ease of use, which is largely due to its composition of a single mesh. This results in minimal resource utilization on your system and only one material is used. The model's thoughtfully designed topology combined with detailed textures allows for the achievement of maximum quality using a minimal amount of polygons. This can be sufficient even when it comes to close-ups. To enhance realism, advanced textures such as Specular, Glossiness, Bump, and Emission are utilized. These are applied particularly to the luminous elements of the model like screens and indicators, etc.. When working with V-Ray renderer and V-Ray MTL material set BRDF Type as Phong for a correct glossiness effect is required. To get a correct reflecting effect you need to set Use Fresnel and Fresnel IOR at 5. The best Bump depth is obtained when the Bump Multiplier is set between 0.1 and 0.2. The Specular and Glossiness maps are used to set different reflective and dispersing capacities of various areas on the model, thus giving it a look that has been achieved using more materials than actually exists. There are five main textures in total, all with a square resolution of 4096 pixels in .png format. Additionally, original texture files are included in .PSD format within the particular archive. The model was created using the 'Maya 2009' 3D program. The model features correct dimensions based on real-world scale measurements in centimeters. All parts have been correctly named. Moreover, there is an adjusted render-scene that has been created in the Maya 2014 with a V-Ray 2.40 renderer plug-in. This scene can be opened successfully in earlier versions up to Maya 2012 using V-Ray 2.0 since it is saved in the .ma format. The render-scene includes six V-Ray Rect Light + reflectors, along with the V-Ray MTL material assigned to the model. On the Timeline, the keys for model positions and Render Camera position have been set relevant Preview Images. If you do not require these positions, it is recommended to delete animation keys from translation and rotation channels. To provide an even clearer representation of the model's visual quality, it has been rendered in a separate scene with HDRI lighting. This model includes additional saved scenes in .fbx, .obj, .DAE, and .max(2010 version) formats to facilitate use within other 3D programs. Note: The Low-Poly model is designed to function best without any smoothing modifiers.
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