Microsoft Xbox One Game Console Low-poly  3D model

Microsoft Xbox One Game Console Low-poly 3D model

cgtrader

Human beings utilize high-quality low-poly 3D models to achieve authentic visual representations. In the gaming industry, this level of quality is a crucial factor in various fields such as game development, advertising, interior design, and motion picture art visualization. The model under discussion features two distinct colors: black and white. These color variations have been accurately recreated through the process of ortho-photos from actual Game Consoles. In terms of usability, the provided 3D model consists of a single mesh element, classified as low-polygonal (saving system resources) with one associated material. This makes it an ideal choice for different renderer configurations without any compromises on quality and performance. To guarantee maximum realism in all scenarios, the provided model uses high-resolution textures in conjunction with detailed geometry modeling. The overall topology and texturing approach enable minimum polygon count usage while maintaining high image quality, perfect for zoomed-in close-ups as well. Furthermore, enhanced realist features have been thoughtfully integrated, including Specular, Glossiness, Bump maps, and Emission maps. The latter applies specifically to the luminous elements found within the model such as screens, indicators, etc. Specifically for achieving a more defined texture impression (best Bump depth), users may set the bump multiplier value between 0.1 to 0.2 for either Maya Software materials or V-Ray MTL in particular versions of these applications. To sum up, five key textures are provided in square .png format with each boasting an impressive resolution of 4096 pixels. Users can opt for different materials, resulting from unique reflective properties assigned across the various parts of the model. Additionally, there is an archive including a PSD file containing the source images along with additional data available to enhance users’ design freedom further by incorporating texture with a white color option as well in this category of image types, particularly ideal where it matters visually (such as close ups and detailed observations). In creating the provided model for effective usage across different 3D environments software platforms like ‘Maya 2009’, care has been taken to make all components at centimeter-level measurement standards accurately scaled so they correctly interact. Not only is proper part identification and name-tagging made available but it also gives you full potential on customizability by utilizing features not just specific of any model type – especially those that have this exact model kind. For efficient real-time usage the users of different programs get their work simplified greatly. And to top all these are two scene configurations given ready-to-render which come out fully supported for using up older systems including 2D render versions up through software compatibility to the earlier of 3 in .MA version only – plus five light units along other options, Vray material and other. You don't have to work extra if looking at the scene from another different point with a simple delete you clear these saved animators. For easier integration into newer formats the developers used multiple export solutions as seen from these supported file formats for any 3D software of which your target systems will be supported directly within minutes once properly imported: OBJ DAE FBX, MA (Maya max compatible format 2010).

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