Microsoft Xbox 360 Wireless Controller Blue Low-poly 3D model
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It's a high-quality low-poly 3D model of a Microsoft Xbox 360 Wireless Controller that is widely used in various fields, such as game development, advertising, interior design, motion picture art, visualization, etc. The modeling was made using ortho-photos of the real controller, ensuring all details of its design are recreated with the utmost authenticity. The model's ease of use lies in its minimalistic approach: it consists of few meshes, making it low-polygonal and resource-friendly, while boasting four materials, including a body material and a button glass material. Regardless of which renderer is chosen, this model will consistently appear realistic due to its high-quality, high-resolution photo-textures. By skillfully combining detailed textures with competently thought-out topology, the low-poly model achieves maximum quality with a minimal number of polygons, which can be sufficient even for close-up views. To further enhance realism, various textures are employed: Specular, Glossiness, Bump, and Emission maps are used for the luminous elements of the model, such as screens and indicators. For optimal bump depth, it's recommended to set a Bump Multiplier of 0.1-0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps simulate various reflective and dispersing capacities across different areas of the model, creating the effect of using multiple materials. In total, five main textures are used. Each texture has a resolution of 4096 pixels per square, with all being saved in PNG format. Additionally, original PSD format files are included in the archive for users who need them. The model was created using the Maya 2009 3D program and features real-world scale in centimeters. All parts have been correctly grouped and named for easier usage. A rendered scene has also been provided, pre-configured with the V-Ray plugin version 2.40. This scene can be opened on earlier versions of Maya (up to 2012) with V-Ray 2.0 due to being saved in the .ma format. The scene includes five V-Ray Rect Light sources, each with a reflector. A V-Ray MTL material has been assigned to the model, and the Timeline is set with keys for the model's movement and the Render Camera's position. To utilize this model in other 3D programs, scenes have also been saved in formats such as .fbx, .obj, .DAE, and .max (2010 version). Note: As this is a low-poly model, it should not be used with any smoothing modifiers.
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