
Microscope toy
3docean
Microscope Toy 3D Model. Two distinct objects (plastic, lenses), each with its unique non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, featuring PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons) ensure seamless rendering and manipulation. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a distinct, meaningful name for easy identification. Created in Blender 3D 2.80 (Cycles / Eevee materials) and exported as OBJ and FBX; materials and textures made in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal engines. PROMO IMAGES: Eleven + promo images are available within this description: Numbers 1-6 rendered in Cycles (Blender 3D 2.80) Numbers 7-8 are wireframe images Numbers 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout Other images: UV layouts and at least one Formats included: FBX OBJ Scenes: BLEND (2.80 with Cycles / Eevee materials) Image Textures as PNG with Alpha Two Objects (meshes), two PBR Materials, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures created using Substance Painter. Polygonal, QUADS ONLY (no tris/ngons) for efficient rendering and manipulation. 11,637 vertices, 11,129 quad faces (22,258 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled objects (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/microscope-toy-0000821fa38844e098bc493d8d202513
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