Michelangelo's David, sculpture

Michelangelo's David, sculpture

thingiverse

I took on the challenge of crafting a 3D model of Michelangelo's David from scratch. I attempted to sculpt it using tools within the Blender program, but I quickly realized how difficult it is to achieve such a masterpiece. The face was particularly tricky, with only vague indications to guide me. I focused on capturing the nuances of his muscles and details on his fingers. Despite some structural mistakes in the body's overall design, I'm proud to say that as a beginner, I succeeded in creating something impressive. It looks great.

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