MIAMI Armchair Houses of the world 3D model

MIAMI Armchair Houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into various other 3D formats. The native format is .skp, while the 3dsmax scene is based on 3ds Max 2016 and rendered using Vray 3.00. Transform your outdoor space into an inviting lounge area complete with a comfortable armchair made of high-quality resin Miami. The striking contrast between the black resin and the soft ecru cushions gives this garden chair a sense of refinement and sophistication. Withstands weather and sun exposure, it will provide you with unforgettable summers. Find this modern take on the square sofa chair in 3 distinct locations. Size: H 68 x W 96 x D 84 cm. Weight: 20 kg \nRef: 110534 Price: € 249\nPolygons: 2052 Textures can be located within the .skp file.\n\nTo extract textures from a .skp file, follow these easy steps using the following software:\n\nSketchup (Free)\n\nSimply export an image in your preferred 2D format by selecting File/Export/2d Graphic - drop down option.\n\nAnother approach:\n\nGo to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file and ensure that the box next to Export Texture Maps is checked. The exported textures can be found in a folder within the exported file location. In this folder, you will find all of the exported textures.\n\nC4D (Trial version sufficient)\n\nImporting .skp files into C4D automatically generates a separate folder containing all of the textures next to the original .skp file.\n\n3ds Max\n\nUpon importing .skp files in 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. Alternatively, you can export fbx files with the embed media option selected in the export dialog window, and this will automatically generate a folder containing textures along with the fbx file.\n\nRhinoceros 3D (Trial version sufficient)\n\nImporting .skp files into Rhinoceros 3D creates a temporary directory located at ..AppDataLocalTempembedded_files. By opening the material editor and selecting any material with texture on, you can easily access all of the textures.\n\nFeel free to copy and paste the extracted textures to any folder for easy access.

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