
Mi-8T Poland Air Force Animated Low-poly 3D model
cgtrader
Human: Authentic 3D model of Mi-8T Polish Air Force - animated realism\n\nFile formats available: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, Unity 2018.3.0\n\nComprehensive Photoshop file included for seamless livery change or camo update\n\nHigh-quality, game-ready - ideal for both Unity and Unreal applications\nLow-poly model with accurate real-world scale measurements\nUnits of measurement: centimeters\n\nAnimation featured on Sketchfab, available for detailed examination\n\nRotor blade animation includes realistic movements such as bending, rotation, pitch, bank, and smooth switching between static and motion blur effects\nTail rotor features rotational movement, pitching action, and dynamic blade switching with blur simulation\nCockpit fans demonstrate rotating and switching animations (static to motion blur)\nSide door functionality includes closing and opening actions\nBack hatch operates by closing or opening\nPilot station features functional controls like anti-torque pedals, collective lever, cyclic control, throttle input\nWheel components display accurate rotation and gear movement animations\nAviators engage in basic actions to operate the helicopter effectively\nVarious lights, including navigation lights, landing lights, top beacon, and bottom beacon, add a touch of authenticity to the model\nPrecise scale of 100%, centered at origin (0,0,0) with no rotational adjustments made\nModel details include: 168 objects, 220 bones, 9 helper elements\nModel dimensions measured as 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)\nPoly counts per section are as follows:\nHelicopter body contains 196,032 polys\nRotor blade assembly totals 382,027 tris\nVertex count of the entire model is at 207,588\nModel parts are grouped in a single layer for convenience and efficient organization\nEach part features a complete UV unwrap, allowing seamless application of textures or materials without unnecessary multi-color complexity\nNaming conventions employed across all parts: logical, descriptive names ideal for programming or coding requirements (e.g., 'MainRearRotor', not default Object001)\nSeveral identical components are replicated to share the same UV coordinates (resulting in reduced texture resolution and optimal Ambient Occlusion map application with no loss of visual details\nPhotorealistic PBR textures included, formatted to work seamlessly within Specular-Glossiness or Metalness-Roughness material workflows\nTexture maps provided for various parts of the helicopter include:\n4096x4096 Diffuse (Material 1)\n8192x8192 Normal (Material 1)\nAmbient Occlusion (4096x4096, Material 1) - enhancing depth perception and surface shadow details\nMetallic (4096x4096), Roughness (4096x4096) - for authentic representation of material characteristics\nOther included maps include:\nBase color (8192x8192)\nDiffuse (4096x4096), Specular (4096x4096), Glossiness (4096x4096, Material 2)\nMetallic (4096x4096) Roughness (4096x4096) Normal (8192x8192), Ambient Occlusion (4096x4096, Material 2)\n4096x4096, Diffuse, Specular, Glossiness, Base Color, Metallic, Roughness\nMaterial textures with detailed representation: Glass, Lights - 1024x1024 Emission
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