
Mi-8MTV Russian Emercom Animated Low-poly 3D model
cgtrader
Realistic animated 3D model of Mi-8MTV Russian EmerCom perfectly captured in a highly detailed and realistic manner. File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, Unity 2018.3.0 included to make the integration seamless. Photoshop file available allows for easy modification of livery/camo with complete control over design and aesthetic. Game-ready model fits perfectly in Unity and Unreal environments making it ideal for real-world simulations. Low poly count ensures fast rendering and loading times without compromising on quality. Units used are metric, in cm to maintain precision and accuracy throughout the entire model. Animations bring the model to life with a range of complex actions: Main rotor blades rotate, bend, pitch, bank, and switch from static to motion blur seamlessly. Tail rotor rotation and pitch simulate realistic movement. Cockpit fans rotate and switch between static and motion blur states smoothly. Side door closes and opens, revealing intricate details within the interior. Back hatch also operates with precision opening and closing movements. Cockpit features a detailed layout of controls: Anti-torque pedals control rotational forces with precision. Collective lever manipulates altitude with smooth motion. Cyclic handle guides rotation with ease. Throttle adjusts speed smoothly and realistically. Wheel gears operate, allowing for customization of appearance. Pilots perform basic actions to control the helicopter. Lights include navigation lights, landing lights, top beacon, and bottom beacon for a complete immersive experience. The model features: 100% scale for accurate representation. 0,0,0 coordinates allow for easy placement. No rotations or deformations are applied, maintaining precision throughout. Object count is 168 with 220 bones and 9 helpers. Vertex count totals 223,671 vertices. Triangular mesh count reaches 410,859 tris. Polygon count stands at 210,838 polygons. All components reside within a single layer for seamless manipulation. Parts are fully UV unwrapped, avoiding the need for multi-materials or color fills. All materials feature logical names for straightforward coding. No duplicate naming such as Object001 or Default - 01 is used throughout. Textures include: Material 1 (Fuselage) with: 8192x8192 diffuse map 4096x4096 specular map Glossiness texture at 4096x4096 Metallic at 4096x4096 Roughness at 4096x4096 Normal map available at 8192x8192 Ambient Occlusion at 4096x4096 to simulate accurate shading. Material 2 (Interior and Weapon) features: 8192x8192 diffuse texture 4096x4096 specular map Glossiness at 4096x4096 Base color at 8192x8192 Metallic at 4096x4096 Roughness at 4096x4096 Normal map at 8192x8192 Ambient Occlusion available at 4096x4096. Glass textures with: 1024x1024 diffuse texture 1024x1024 specular map Glossiness at 1024x1024 Metallic at 1024x1024 Roughness at 1024x1024 Normal map at 1024x1024 Ambient Occlusion available at 1024x1024. Emission textures for Lights at 1024x1024 resolution. This model was originally created with 3ds Max 2015, ensuring complete compatibility and requiring no third-party plugins for functionality.
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