
Mi-8MT Russian Air Force Animated Low-poly 3D model
cgtrader
Realistic Animated 3D Model of Mi-8MT Russian Airforce File Formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX Photoshop File Included, Easy Livery/Camo Changes Perfect for Unity and Unreal Game Development Low-Poly, Real-World Scale Units Used: Centimeters Included Weapons: B-8V20A UPK-23-250 GUV-8700 UB-32A UB-32A-24 UB-16-57 UB-16-57KV UB-16-57UM P-50T P-50-75 C-5 ANIMATION (See Full Animation on Sketchfab) Main Rotor: Blades Bend, Rotation, Pitch, Bank, Blades Switching (Static to Motion Blur) Tail Rotor: Rotation, Pitch, Blades Switching (Static to Motion Blur) Cockpit Fans: Rotation, Switching (Static to Motion Blur) Side Door: Closing-Opening Back Hatch: Closing-Opening Cockpit: Anti-Torque Pedals, Collective Lever, Cyclic, Throttle Wheel Gears: Stocks, Wheels Rotation Pilots: Basic Actions for Controlling Helicopter Lights: NAVI Lights, Landing Lights, Top Beacon, Bottom Beacon The Model Has 100% Scale, Placed in 0,0,0 Coordinates and Doesn't Have Rotations Helicopter Model Has 168 Objects, 220 Bones, 9 Helpers The Model Has Dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 Inches) The Model Contains: 285,260 Polys 554,591 Tris 299,227 Verts All Parts Placed in One Layer All Parts Fully UV Unwrapped. No Multi-Materials or Color Fills. All Parts and Materials Have Logical Names and Ready for Coding (No Object001 or Default-01) Some Identical Parts Have Same UV Coordinates (Overlapped), Saves Texel Resolution and Does Not Influence on Ambient Occlusion Map (No Black Spots) PBR Textures Available for Specular-Glossiness and Metalness-Roughness Workflows Textures (*.PNG): Material 1 (Fuselage) Diffuse: 8192 x 8192 Specular: 4096 x 4096 Glossiness: 4096 x 4096 Base Color: 8192 x 8192 Metallic: 4096 x 4096 Roughness: 4096 x 4096 Normal: 8192 x 8192 Ambient Occlusion: 4096 x 4096 Material 2 (Interior and Weapon) Diffuse: 8192 x 8192 Specular: 4096 x 4096 Glossiness: 4096 x 4096 Base Color: 8192 x 8192 Metallic: 4096 x 4096 Roughness: 4096 x 4096 Normal: 8192 x 8192 Ambient Occlusion: 4096 x 4096 Glass Diffuse: 1024 x 1024 Specular: 1024 x 1024 Glossiness: 1024 x 1024 Base Color: 1024 x 1024 Metallic: 1024 x 1024 Roughness: 1024 x 1024 Normal: 1024 x 1024 Ambient Occlusion: 1024 x 1024 Lights Emission: 1024 x 1024 Originally Created with 3ds Max 2015, No 3rd Party Plugins Required. Software Used: 3ds Max 2015 for Modeling UV Layout for Unwrapping Photoshop and Substance Painter for Texturing Marmoset Toolbag and V-Ray for Rendering
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