Mi-8AMT Russian Police Animated Low-poly 3D model
cgtrader
Realistic animated 3D model of a Russian Mi-8AMT Police helicopter is available for immediate download. File formats include 3ds Max 2015 with V-Ray 3.30.04, OBJ, FBX, and Unity 2018.3.0. The Photoshop file included allows for easy changes to the livery or camouflage design. The model is game-ready, perfect for use in both Unity and Unreal Engine environments. Low poly counts ensure smooth performance. Dimensions are accurate at real-world scale, with measurements provided in centimeters. Units used are cm, providing precise data for artists and developers. The model features advanced animation, which can be viewed in its entirety on Sketchfab. Key animations include: Main rotor: blades bend, rotate, pitch, bank, and switch between static and motion blur modes. Tail rotor: rotates, pitches, and switches between static and motion blur modes. Cockpit fans: rotate and switch between static and motion blur modes. Side door: opens and closes smoothly. Back hatch: opens and closes seamlessly. In the cockpit, users will find: Anti-torque pedals for precise control A collective lever for smooth ascents and descents Cyclic sticks for tight maneuvers Throttle controls for maximum speed Pilots' basic actions allow for naturalistic helicopter control. Lighting includes NAVI lights, landing lights, a top beacon, and bottom beacon. Key model statistics: * Total object count: 168 * Number of bones: 220 * Helper objects: 9 * Dimensional size: 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches) * Poly counts: 203,655 polygons, 396,719 triangles, and 215,518 vertices All model parts are located on a single layer for ease of use. They are fully UV unwrapped, with no multi-materials or color fills required. Material names are logical and coded-friendly, eliminating the need for confusing object names like "Object001" or "Default - 01". Textures include: Material 1 (Fuselage): * Diffuse texture: 8192 x 8192 pixels * Specular map: 4096 x 4096 pixels * Glossiness map: 4096 x 4096 pixels * Base color map: 8192 x 8192 pixels * Metallic map: 4096 x 4096 pixels * Roughness map: 4096 x 4096 pixels * Normal map: 8192 x 8192 pixels * Ambient Occlusion map: 4096 x 4096 pixels Material 2 (Interior and Weapon): * Diffuse texture: 8192 x 8192 pixels * Specular map: 4096 x 4096 pixels * Glossiness map: 4096 x 4096 pixels * Base color map: 8192 x 8192 pixels * Metallic map: 4096 x 4096 pixels * Roughness map: 4096 x 4096 pixels * Normal map: 8192 x 8192 pixels * Ambient Occlusion map: 4096 x 4096 pixels Glass: * Diffuse texture: 1024 x 1024 pixels * Specular map: 1024 x 1024 pixels * Glossiness map: 1024 x 1024 pixels * Base color map: 1024 x 1024 pixels * Metallic map: 1024 x 1024 pixels * Roughness map: 1024 x 1024 pixels * Normal map: 1024 x 1024 pixels * Ambient Occlusion map: 1024 x 1024 pixels Lights: * Emission texture: 1024 x 1024 pixels Software used for creation: 3ds Max 2015 for modeling and rendering UV Layout for unwrapping Photoshop and Substance Painter for texturing Marmoset Toolbag and V-Ray for final touches Please note that the following are not included with the file: * Light rig/HDRI
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