
Metropolitan Convention Center Low-poly 3D model
cgtrader
Lowpoly model created with quads and a few tris only, ensuring compatibility for both high-end visualization and real-time engines (UE4 assets provided in .uassets format). Fourteen descriptively named objects are organized within the same layer structure: Inside includes ceiling, floor, glass, partitions, railings; Outside features facade, frames, glass, roof, sheets; Surroundings consist of lawn, lights, pathway, ponds. This detail-based object arrangement makes it easy to decrease poly-count by deleting non-essential objects. Built at real world scale in meters, the model measures 64.7 x 41.6 x 13.5 meters with a building bounding box. Three levels of detail are included in the scene: * LOD0: 19,953 polys, 35,347 vertices * LOD1: 9,277 polys, 24,473 vertices * LOD2: 7,336 polys, 16,717 vertices (culling Out_Sheets) The full scene is set up to render in physically correct linear space, with all environment settings and materials configured for optimal results. The images provided have only contrast applied; no post-production effects. Unwrapped UVs are available for each object, with overlapping UVS in one channel and non-overlapping UVs in another for common textures. 44 PBR Vray materials are included, featuring diffuse, glossiness, base reflection, normal, and emissive maps. Textures have meaningful names and come in various resolutions (1024x1024 to 4K), with 2K resolution being the most commonly used. All texture paths are removed from the model to prevent linking issues when exporting formats like OBJ or FBX; textures may need relinking upon export. This scene is designed for Unreal Engine, using 3dsmax 2016 native file format and Vray 3.50 materials and textures. .uassets have been added, along with static lighting setup in a test level to ensure seamless integration within the Unreal Editor. BerconNoise non-essential maps (from BerconMaps open-source plugin) are used for procedural HD mask on the lawn shader; only the native file format (.3dsmax 2016) is supported. Note that an HDR image used for lighting is not included, with a dome instead set up in 3DS MAX formats. To use this scene in Unreal Engine, simply download the package and place the EPEI directory inside your project's Content folder. For .max, .fbx, or .obj formats, follow these steps: * Download the necessary textures. * Extract the files to a folder along with your desired file format. * Use the combined files in your Unreal Engine project or standalone application. No other plugins are needed beyond BerconMaps open-source free plugin for procedural HD mask on the lawn shader.
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