
Metallic trash can closed 3D model
cgtrader
Metallic trash can closed 3D Model. Production-ready, this 3D model comes with PBR materials, textures, and a non-overlapping UV layout map, all included in the package. Quads-only geometries are used to build this model (no tris/ngons). This 3D model is easily customizable: its UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (in PNG format with alpha transparency). Each object, material, and texture in the package has a unique, meaningful name. Created in Blender 3D 2.80 (Cycles/Eevee materials) and then exported as OBJ and FBX files; its materials and textures were made in Substance Painter and are optimized for PBR, V-Ray, Unity, and Unreal Engine. Promo images include: 11+ renderings in this description - nr. 1-6 rendered in Cycles (Blender 3D 2.80), nr. 7-8 wireframe images, nr. 9-10 screenshots from the Blender 3D scene showing UV layouts; other images show UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); textures: PNG with alpha transparency. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 60694 vertices, 60672 quad faces (121344 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines. Cycles/Eevee for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can edit the Textures or import the fbx/obj file along with the chosen Textures set in your 3D modeling software or game engine. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles/Eevee using an HDR Environment Texture Image which is NOT provided in the package!
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