
Metallic box with combination lock
3docean
Metallic box with combination lock 3D Model features eight individual objects including a base, lock, top, handle, wheels base, wheel one, wheel two, and wheel three that can be rotated or even animated. These objects share two non-overlapping UV Layout Maps, Materials, and Textures set provided in the package. The model is production-ready with PBR materials, textures, and a non-overlapping UV Layout map. The geometries are quads only, with no tris/ngons. This makes it easy to customize: UV unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps in PNG format with alpha. Each Object, Material, or Texture has a unique and meaningful name, making it easier to work with. The model was made in Blender 3D 2.80 (Cycles / Eevee materials) and then exported to OBJ and FBX; materials and textures were created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES show the first image rendered in Cycles (or Eevee) for Blender 3D 2.8x; there are also 11+ promo images in this description: six rendered in Cycles (Blender 3D 2.80), wireframe images, screenshots from the Blender 3D scene showing UV Layout, and other images featuring UV layouts. The model includes eight Objects (meshes), two PBR Materials, UV unwrapped Textures, and non-overlapping UV Layout maps. UV Layout map resolutions are 2048×2048; PBR Textures were made with Substance Painter. Polygonal, QUADS ONLY geometries have 117139 vertices and 116714 quad faces (233428 tris). Real-world dimensions are provided, with scene scale units in cm in Blender 3D. Uniform scale objects were applied in Blender 3D. A PBR Multi-Engine Textures Pack is included: a zipped folder featuring PBR Textures set for rendering engines or game engines. This includes Cycles (or Eevee) for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. You can edit the Textures or import the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine.
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