Metal Wedge  Low-poly  3D model

Metal Wedge Low-poly 3D model

cgtrader

Metal Wedge - PBR, Low poly - game ready. Crafted in Blender, brought to life with detailed textures in Substance Painter, and showcased in stunning clarity by Rendered in Marmoset Toolbag 3. This comprehensive model includes one intricately designed Metal Wedge -> featuring a staggering 250_verts, 248_faces, and an impressive 496_tris. The Texture Workflow employed here is nothing short of sophisticated: Metallic. Texture Sets: Standard, Unity, UE4 - covering all bases. To add the final touch, the textures have been formatted in a generously large 4k resolution (Textures can be easily scaled down, adaptable to any software if required). For those who wish to delve deeper into the intricate world of texture setup, look no further than the author's concise tutorial embedded within this description. The Model comes in various file formats: FBX, OBJ, COLLAD[DAE], and a faithful rendition for Blender enthusiasts (Original). Real-world size is an imposing 4.5x18x3.5cm, built to scale in System units - centimeters. **A Note to Artists**: As an aside, I only offer Unity and Unreal Engine Textures - never entire project examples. Thus, the responsibility falls upon you to incorporate textures and file formats into your very own projects, according to your artistic vision. Furthermore, keep in mind that screenshots, though taken from Unity and UE4 default settings (without manipulation), may result in diverse or even enhanced visual experiences based on your individual project configurations. **UE4 Texture Setup Tutorial** With an emphasis on elegance and simplicity, let us begin with a seamless import process. Bring Base color, Normal map, and Roughness-AO-Metallic maps into the UE4 scene. Upon importation, navigate to Double click the combined texture and toggle off sRGB settings - paving the way for Linear Color output. In preparation of material creation: Create Material: Integrate the 3 crucial elements into this material structure: Base color + Normal map are linked accordingly while [Some of my assets, though meticulously crafted, may lack a Normal Map; so simply move forward without it]. Finally: Adjust the Roughness-AO-Metallic node to adopt Linear Color output by toggling the switch and set color properties (remembering to preserve previously changed sRGB setting) By successfully executing these few pivotal steps your model is rendered ready, reaping benefits of this meticulous work! Unity Note To change color space settings: Within the Edit>Project Settings window, you should select "Other Settings". There click "ColorSpace", switching to Linear settings for breathtaking color representations.

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