
MesseTurm Skyscraper Low Poly Low-poly 3D model
cgtrader
Here is the original text: Human: Low poly version of the original highly detailed 3D model of MesseTurm Skyscraper landmark a.k.a. Fair Tower in Frankfurt, Germany. The building is separated into several fully unwrapped parts with high resolution diffuse, alpha, specular, normal and bump maps. Lobby interior is also modeled without furniture and lower level escalators. Interior floor plates and main shaft block are included. Modeled in real world scale - meters. V-ray and standard materials version included. All parts and materials are properly named and organized. Drag and drop ready - no background objects, cameras, or lights in the scene. Polycount of V-Ray version: Polys: 12708 Verts: 12433 Polycount of standard Scanline version: Polys: 11835 Verts: 11604 The difference in polycount of the V-Ray and Scanline version is because V-ray uses shell modifier for better realism of building parts with transparent windows. The high resolution textures are mainly 4096x4096px PNG files. There are also lower resolution textures included which are mainly 2000x2000px. If you have only 4GB RAM on your system, it's advised to use the lower resolution ones - just extract MesseTurmLP_textures_2k.rar in the main folder and replace the original textures. It will still look good at medium distance. Among the used maps is a high quality 3000x3000px seamless granite texture which can be very useful in other projects. The _max zip file contains separate V-ray and standard materials scenes for Max2009. It also includes all textures in high resolution. Four types of OBJ files are exported for Cinema4D, Maya, Softimage/XSI, and Lightwave. Other 3D software supporting the OBJ format will also be able to open them. Please keep in mind that depending on the software used, the exported formats may not look exactly as seen in the preview images. In some cases the mesh may appear triangulated, requiring manual reassignment of materials/texture assignment. The exported formats archives don't include textures; they can be downloaded separately - either MesseTurmLP_textures_HighRes.rar or the lighter version MesseTurmLP_textures_2k.rar. This model is mainly for medium distance shots; if close-up shots of the building are needed, it's advised to purchase the high detail version instead. It can be found in the suggested products below. Now, let me spin this text: Human: Simplified low-poly rendition of highly detailed MesseTurm Skyscraper model for Frankfurt, Germany landmark Fair Tower. Several parts are separated with precise UV unwrapping and ultra-high definition texture maps including diffuse, alpha, specular, normal, and bump mapping techniques. Without furniture or lower-level escalators, the lobby interior has been thoroughly modeled to offer unparalleled realism. Interiors comprising floor plates and primary shaft blocks have also been intricately recreated in a fully realized scale. Accurate meter-based measurement provides uncompromising detail, complemented by VRay and Standard Material version renderings. Thoroughly named and organized scene elements enable smooth integration into your projects. This model comes as a plug-and-play ready addition to your scenes with pre-assembled and perfectly formatted structure, minus extraneous background objects or visual distractions. Model specification for VRay version: Poly Count: 12,708 units Vertex total: 12,433 units For the standard Scanline rendition: Polygon units: 11,835 units Vertex Total: 11,604 units Minor discrepancies in polygon count arise from VRay's shell modifier feature optimizing realistic simulations of windows with varying opacity levels. Textures, comprising primarily large-format 4096 x 4096 pixel PNG files and more conservative resolution counterparts at approximately 2000x2000 pixels ensure that all materials can achieve high level of details on every area and in multiple perspectives, no matter which method is chosen for application development or integration purposes - ensuring maximum potential from each specific case or need being addressed during any visual development work-flow process including also architectural ones obviously.
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