Messerschmitt BF109E Low-poly 3D model

Messerschmitt BF109E Low-poly 3D model

cgtrader

Low poly model with PBR textures of the fighter aircraft said to be the backbone of the German Luftwaffe during World War II: the Messerschmitt Bf109e. The model has real-world proportions and is properly oriented, ready to be used in your desktop, console or mobile game out of the box. Realistic dimensions ensure accurate representation in any gaming environment. A low poly count allows the model to be used in multiple situations with minimal impact on performance, making it perfect for fast-paced action games or simulations. Small details were baked into the normal map and are not present as geometry, keeping polygon counts low and frame rates high. Parts that need animation were modeled separately, properly oriented and given clear names: ailerons, elevator, rudder, flaps, landing gears, wheels, propeller and nose. Clear naming conventions facilitate easy animation setup and reduce development time. The propeller is provided both as a mesh and as a blurred sprite for when the aircraft is airborne, adding depth to flight scenes and giving game developers more creative freedom. All textures are in 2k resolution with three color maps available, allowing you to switch between different looks and styles for your fighter jet. Change the appearance of your aircraft quickly and easily without compromising on visual fidelity. The vehicle model has no interiors, animations or sounds, focusing solely on providing high-quality mesh and textures for game developers. Perfect for those who want to add realistic aircraft models to their games without extra complexity. Preview images were rendered in Unity 2019.2 in linear color space with a simple post-processing stack (bloom, vignette and SMAA anti-aliasing), showcasing the model's capabilities and giving developers an idea of what they can achieve with this asset. Technical Details Texture Size: 2048 x 2048 pixels Poly Count: 4118 tris Vertex Count: 2344 vertices Physically-Based Rendering (PBR): Yes One set of PBR textures for the whole model, three color maps and a single texture for the blurred propeller. Multiple texture formats are provided to ensure compatibility with a wide range of game engines: diffuse, normal (both DirectX and OpenGL formats), metallic, smoothness, roughness and ambient occlusion. Mesh formats: FBX, OBJ + MTL, Blend. UVs were manually unwrapped and carefully organized for efficient use in game development pipelines. Sounds, Animations, Scripts: None, model and texture only. LODs, Cockpit, Interiors, Pilot: None Contact Info If you have questions, suggestions or need support, you can reach us by email. We will get back to you as soon as possible. For more information, please visit our website at https://zeusgameassets.com.

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