
Mesh-modeling Fundamentals Exercise01
sketchfab
Let's Get Started with Exercise 1 from CG Cookie Flow. We're Going to Create a Modified Cube, Cone, and UV Sphere. We'll Begin by Opening Up Our 3D Modeling Software and Creating a New Project. For This Example, Let's Use Blender. Once We Have Our Scene Set Up, We Can Start Creating the Shapes for This Exercise. First, We'll Create a Modified Cube. To Do This, We Need to Understand the Basic Parameters of a Cube. A Cube Has Six Faces: Top, Bottom, Left, Right, Front, and Back. Each Face Is a Square, and All Edges Are Equal in Length. Next, Let's Modify One of These Faces by Extruding It Outward or Inward. This Will Give Us the Ability to Create Unique Shapes and Geometries That Can Be Used in Our 3D Model. Now That We Have Our Cube Modified, We'll Move On to Creating a Cone. A Cone Is Defined as a Shape with a Circular Base and Tapering Sides That Meet at a Common Point Called the Apex. To Create a Cone, We Need to Understand Its Parameters: Radius, Height, and Angle. To Start Building Our Cone, We'll Begin by Creating a Circle for the Base Using the Loop Cut Tool in Blender. Next, We'll Use the Extrude Function to Add More Geometry to the Shape, Gradually Tapering It Down Until We Reach the Apex. Last But Not Least, Let's Create a UV Sphere. A UV Sphere Is a Spherical Shape That Can Be Used as a Texture Projection Surface or for Creating Complex Shapes in 3D Space. To Build a UV Sphere, We Need to Understand Its Parameters: Radius and Segments. With These Two Values, We Can Control the Size and Complexity of Our UV Sphere. Once We Have All Three Shapes Created - Modified Cube, Cone, and UV Sphere - We Can Start Experimenting with Different Combinations and Configurations to See What Kind of Unique Geometries We Can Create. The Possibilities Are Endless!
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