Mercedes V-class 2020 3D model

Mercedes V-class 2020 3D model

cgtrader

Detailed exterior, high-quality interior. Each object includes the name of its material, making it easy to change or apply new materials. .max format: A Rar archive contains three versions of the 3ds Max 2011 scene: one with Vray materials, which you can see in the preview images' studio renders; another with mental ray materials, visible in the outdoor render previews; and a third with simple standard scanline materials. The car paint color may vary slightly. The lighting and render setup are included, but the render results might differ due to the use of Photoshop to correct contrast, brightness, saturation, etc. A Photoshop CS6 macro file (.atn) for post-production is also provided. 3ds Max 2011 scenes can be easily rendered using the following setups: - Vray materials, with slight variations in car paint color - Mental ray materials, with outdoor renders showing a different car paint color - Simple standard materials scanline Just import the scene into your project and render! Each model is provided with a mesh smooth modifier on stack, set to 1 or 2 for renders. Exterior and wheels are in separate layers. .obj format: A Rar archive contains two versions of the model: - Exported without collapsing after mesh smooth, featuring a low or med poly mesh visible in preview images - Good for editing the model if needed Exported after applying mesh smooth, ready to import, apply materials, and render. Simple materials and textures may need to be added manually. .lwo, .c4d format: A Rar archive contains the model exported without collapsing after mesh smooth, featuring a low or med poly mesh visible in preview images Simple materials, textures may have to be added manually. In Cinema 4D, some elements might require optimization. .fbx and .3ds format: A Rar archive contains the model exported after applying mesh smooth, ready to import, apply materials, and render. Simple materials, textures may need to be added manually. .stl format: A Rar archive contains the model in two resolutions, geometry only. Polycount: - Without meshsmooth (max, obj, lwo, xsi, c4d): 480,000 polygons - Collapsed fbx, 3ds, obj: 4,300,000 faces / 2,300,000 polygons

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