Mercedes Sprinter 2018 pickup 3D model

Mercedes Sprinter 2018 pickup 3D model

cgtrader

Mercedes Sprinter 2018 (907) Pickup Single Cab, standard length and roof. This exterior model is detailed, with a simple interior. Every object's material name can be easily found for easy replacement or addition of materials. Here are the included files: Rar archive includes 3ds Max 2011 with V-Ray Materials which can be seen in preview images and studio renders. Carpaint color may vary. Lighting and render setup is included, but Photoshop was used to adjust contrast, brightness, saturation etc... and this results in differing render results. However, a Photoshop CS6 macro file (.atn) for post-production is also included. Also included are: 3ds Max 2011 with Mental Ray Materials which can be seen in preview images on outdoor renders. Carpaint color may vary. Finally, 3ds Max 2011 comes with simple standard materials using Scanline. Simply import the model and render it. Note: Model's mesh is provided smooth modifier on top of the objects that require it, set to a mesh smooth of 1 or 2 for rendering purposes. Exterior and wheels are separate layers. .obj file: The rar archive includes two different versions of this model. Version 1 - This is a version of the model exported without collapsing after mesh smoothing, low-mid polygon count. See in preview images. Version 2 - The second export results in applying mesh smooth which allows easy importation for rendering. Exported model also needs simple materials to be added manually by user as well. .lwo & .c4d formats: These include exported models with low-mid poly count after smoothing out and need simple textures manually inputted. Elements might need some tweaks to get everything in order, like when used on Cinema 4D software. .fbx & .3ds format: Contains the fully smoothed out model just needing material application then ready for a render session to commence! These formats have around 2,600,000 polygons but simple textures manually needs some attention from user before actual final product output. Maximum number of elements - Without meshsmooth used on max files is about 240 thousand or .obj, xsi and lwo are with the exact amount. But when it is included, as fbx or 3ds we see a significant rise in figures reaching at a total of about 2.6 million faces/1.6 mill polygons. Note - Model uses all smooth mesh settings on top where its most necessary for best display visuals so if not enough poly counts show off by user simply inputting an even smaller number is allowed which may impact render times obviously due mostly because higher polynomials would naturally give higher details and realistic texture display effects desired typically required within any 3D animation process especially commercial type movies as high detail gives out a highly precise and visually accurate result giving maximum overall satisfaction on visual cues hence achieving greater cinematic output desired for production use specifically targeting professional standards

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