
Mercedes-Benz A-class 2019 AMG line 3D model
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Human-created exterior design contrasts with straightforward interior setup. Each object carries a clear label specifying the material it's made of; users can easily replace or apply different materials. Max format: The rar archive includes: -3ds max 2011 software along with Vray materials that can be viewed in preview images from studio renders. Be aware that the car paint colour may differ slightly. Lighting and rendering settings are included, but results can vary since they were processed through Photoshop to adjust contrast, brightness, saturation, etc. However, a macro file for post-production (.atn) from Photoshop CS6 is also available. -3ds max 2011 with mental ray materials shown in preview images of outdoor renders. Car paint colour might be different as well. Environment details are not included in this setup. -3ds max 2011 featuring simple standard materials, utilizing the Scanline render engine. Just add this scene to your Max project and press Render! In every scene, a mesh smooth modifier has been added to specific objects. Mesh smooth is set at 2 or 1 for renders. Exterior elements along with wheels are organised into separate layers. Obj format: Rar archive contains two different versions of the model: -One exported without collapsing after mesh smoothing; this model features a low-to-medium polygon count that can be viewed in preview images. It's best suited for making changes to the original model. -The other, after applying the mesh smooth; users simply import it, add materials, and proceed with rendering. Users will have to manually apply textures as necessary. Lwo,.c4d format: Rar archive includes a model that has been exported without collapsing after mesh smoothing. This results in a low-to-medium polygon count suitable for editing. Material information is limited; textures might require manual addition. Fbx, .3ds format: Archive contents include the model with the mesh smooth already applied. Just import, assign materials, and press render to achieve results. Polygon count: Without mesh smooth application: 400,000 polygons in Max, Obj, Lwo,.c4d formats. After applying the mesh smooth, resulting faces/faces are counted as follows: Fbx and .3ds format - 1,400,000 polygon/2,700,000.
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