Mental Ray Procedural Tiles 1x3
3docean
Materials Collection: Mental Ray Procedural Tiles 1x3 Tested in 3D MAX 2009 and above These materials are specifically designed to work seamlessly with the Mental Ray renderer. All materials rely on procedural maps only, which enables endless customization options. Each map within these materials is carefully set to utilize the Explicit Map Channel feature. To achieve optimal results, users must apply UVW modifiers to define tile size accurately. System Unit Scale: Millimeters Gamma Correction should be enabled with a value of 2.2. When previewing default material settings, tiling does not function properly when maps employ Explicit Map Channel technology. To activate the tiling display feature in the Material Editor, it is recommended that users toggle 'Use Real-World Map Size for Geometry Samples' under Options and set a small Render Sample Size, such as 2.0mm.
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