Mental Ray Procedural Tiles 1x3 Offset Color Noise

Mental Ray Procedural Tiles 1x3 Offset Color Noise

3docean

Materials Collection: Mental Ray Procedural Tiles 1×3 Offset Color Noise Tested in 3D MAX 2009 and above Mental Ray materials are designed to be ready-to-use with the Mental Ray render engine. Procedural maps only are used in material design. All procedural maps in these materials are explicitly set for Map Channel. To achieve tiling, you must apply UVW modifiers to set tile size. System Unit Scale: Millimeters Gamma Correction is enabled at Gamma 2.2. Default previews of materials do not display tiling when using Explicit Map Channels. For an option to use tiling in the Material Editor, it's recommended to check 'Use Real-World Map Size for Geometry Samples' and set small Render Sample Sizes, such as 2.0mm.

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