Mental Ray Procedural Tiles 1x3 Offset

Mental Ray Procedural Tiles 1x3 Offset

3docean

Materials Collection: Mental Ray Procedural Tiles 1x3 Offset Tested in 3D MAX 2009 and above All materials are optimized for use with Mental Ray render. Procedural maps only were used to design all materials. Explicit Map Channel settings apply to every map in the collection. To display tiling, users should adjust UVW modifiers to set tile size correctly. System Unit Scale is set to millimeters by default. Gamma Correction is enabled at 2.2. Default material preview does not show tiling when maps use Explicit Map Channel. To enable tiling display in Material Editor, users can tick 'Use Real-World Map Size for Geometry Samples' and adjust Render Sample Size to a small value, such as 2mm.

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