
Mental Ray Procedural Tiles 1x3 Color Noise
3docean
Materials Collection: Procedural Tiles 1x3 Color Noise\nTested in 3D Max 2009 and later versions \nThese materials are ready to use with Mental Ray render\nAll materials are created using procedural maps only\nAll maps in these materials are set for Explicit Map Channel\nYou should apply UVW modifiers to set tile size\nSystem Unit Scale: Millimeters\nEnable Gamma Correction: Gamma 2.2\nDefault material preview does not display tiling when maps use Explicit Map Channel. \nTo view tiling option in Material Editor, it's recommended to tick 'Use Real-World Map Size for Geometry Samples' in Options and set small render sample sizes, such as 2mm.
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