
Mental Ray Procedural Tiles 1x2 Offset Color Noise
3docean
Materials Collection: Mental Ray Procedural Tiles 1x2 Offset Color Noise\nTested in 3D MAX 2009 and above \nReady-to-use materials are available with Mental Ray render\nProcedural maps only were used to design all the materials\nExplicit Map Channel is set for all maps in the materials\nUVW modifiers must be applied to set tile size\nSystem Unit Scale: Millimeters by Design\nGamma Correction Enabled: Gamma 2.2 Standard Setting\nDefault Material Preview Fails to Display Tiling When Maps Use Explicit Map Channel. \nTo display tiling options in Material Editor, it is recommended to tick 'Use Real-World Map Size for Geometry Samples' and set small render sample sizes, e.g. 2.0mm.
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