
Mental Ray Procedural Tiles 1x1 Color Noise
3docean
Materials Collection: Mental Ray Procedural Tiles 1×1 Color Noise Tested in 3D MAX 2009 and above. These materials are ready to use with Mental Ray rendering. Designed using procedural maps only, all materials meet the highest standards. Maps within these materials are set for explicit map channels by default. To achieve tile size, apply UVW modifiers as needed. System unit scale: millimeters. Gamma correction is enabled at 2.2. Default material preview does not utilize tiling when explicit map channels are used. For a more accurate display in the Material Editor, tick 'Use Real-World Map Size for Geometry Samples' and set small render sample sizes, such as 0.002 mm.
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