
MENIER shelf houses the world 3D model
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This 3D model was originally designed using Sketchup 8 before being converted to multiple other formats. Native format is .skp, with 3dsmax scene in 2016 version of 3ds Max rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Mixing a touch of nostalgia into industrial style produces the shelf Retro. Crafted from mango wood and wrought iron, kitchen cabinet storage has plenty of possibilities to choose from. Three shelves and two lockers are included, with additional decorative metal plates added on the lockers for extra visual appeal. The cabinet rides on metal wheels, giving it even more charm and character. View also: Retro buffet. Size (cm): H 190 x W 90 x D 40 Weight: 60 kg http://www.maisonsdumonde.com/EN/en/products/product-page/shelf-retro-122202.htm Ref: 122202 Price $649 Polygons: 1214 Textures are available in .skp file How to extract textures from the .skp file? If you have one of the following software programs, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen type of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..\3dsMaxscene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..\AppDataLocalTemp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.
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