MEMEME girl - posable 3D model
cgtrader
The girl character in Teddyloid's ME!ME!ME! music video animation was modeled using Blender. The project file is provided with un-applied modifiers for easy editing, including mirror, subdivisions, and multires. Textures and UV are given for the body and dress (4096px), while a PSD file is accessible for quick dress edits. Additionally, a dirt vertex color map is supplied for main elements like the body and hair. The model consists of quad-only geometry, except for spheres used in eyes, and is high poly. However, subdivision modifier can be decreased if desired, but remember to rebind mesh deform modifiers for dress and shoes. Two armatures are included for body and hair rigging, with inverse kinematics for legs, arms, and hair. Three shape-keys and a main pose are also provided, while controls have shape bones for visual recognition. Importantly, the deformations of the dress and shoes occur through mesh deform modifiers that need to be rebound if edited. Low poly mesh-deforming meshes are hidden by default; make sure to unhide them before editing.
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