
Medieval Spinning Trap Low-poly 3D model
cgtrader
Medieval Spinning Trap - PBR, Low Poly - Game Ready Model. Made with Blender, Textured in Substance Painter and Rendered in Marmoset Toolbag 3. Includes: One Medieval Spinning Trap Asset -> 976 Vertices, 888 Faces, 1744 Triangles. Texture Workflow: Metallic Style Texture Sets: Standard, Unity, UE4 Formats Texture Size: 4096x2160, PNG - Can be Downscaled as Needed in Any Software For Texture Setup, Refer to My Short Tutorial at the End of this Description. Formats: FBX, OBJ, COLLADA, BLENDER (Original File) Real-World Dimensions: 78cm x 77cm x 210cm System Units: Centimeters. Important Notes: Only Unity and Unreal Engine Textures are Provided - You Must Import Them into Your Project Yourself. Screenshots Taken in Default Projects with No Lighting Adjustments May Result in Different Outcomes Depending on Your Project Settings. UE4 Texture Setup Instructions: Import Base Color, Normal Map, and Roughness-AO-Metallic Maps (All Baked into One) Double-Click Roughness-AO-Metallic and Disable sRGB. Create a Material: Drag these Three Maps In - Connect Base Color and Normal Map Inputs. If Some Assets Don't Have a Normal Map, Proceed Without It. Set Roughness-AO-Metalic Node to Linear Color (Only Works if sRGB is Disabled). Connect Red Channel to AO GREEN to Roughness BLUE to Metallic That's it. Unity Notes: To Change to Linear Color Space: Go to Edit > Project Settings > Player > Other Settings > Colorspace and Set It to Linear.
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