
Medieval Knight - Character
sketchfab
The foundation of this project began with a two-dimensional concept that was meticulously crafted to bring the vision to life. A link to the original design can be found on ArtStation at https://www.artstation.com/artwork/BGvZ9, offering a glimpse into the early stages of development. The model underwent significant transformation in Zbrush, where it was refined and reshaped to achieve a more detailed and intricate appearance. Subsequent steps involved retopologizing the model in Maya, which allowed for improved topology and better performance within the 3D environment. Finally, Substance Painter and Photoshop were utilized to apply textures that added depth, realism, and visual appeal to the final product.
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