
Medieval House 06 Low-poly 3D model
cgtrader
Low-poly PBR Medieval House model designed for seamless use in games, real-time applications, or background renderings. Created within Maya 2016 with a strong focus on SP2 textures. Modeled to accurately replicate the proportions of an actual medieval dwelling at a realistic scale of one meter per unit measurement. Optimized exclusively with Tris polygon mesh count set at 35878 for enhanced efficiency in complex lighting environments and performance-demanding scenes. Four separate file formats are included, each meticulously prepared for streamlined import into various digital tools. Only the underlying geometry with embedded UV mapping is provided; texture coordinates must be added manually via a chosen program. - Assets tailored for seamless integration within Unreal Engine 4 software, featuring detailed vertex paint, realistic collision response, and level-of-detail support for optimized rendering in multiple tiers (lods 0-3). - Directly compatible files in Maya 2016. - File exports also available in FBX format for seamless use with a wide range of digital content creation tools. - Standalone OBJ file included. A comprehensive collection of high-resolution, 1024 to 2048 pixel PBR textures is offered, each employing advanced metal-roughness settings to simulate the nuanced characteristics of real-world surfaces. Included textures consist of: - Primary Albedo image showcasing overall color tone and surface pattern - Normal map meticulously detailing minute topological features and precise details - Ambient occlusion mapping providing a deep sense of depth and atmospheric interaction - Metal Roughness value used for simulation of surface metallic properties Additionally, complementary texture files are included in V-Ray PNG format: - Diffuse texture showcasing material's inherent diffuse properties - Glossiness map utilized for calculation of accurate material reflection values - Heightmap offering highly detailed representation of object geometry and form - Ior texture providing index of refraction data essential for precise simulation of materials - Normal texture detailing normal mapping of object surface topography - Reflection map meticulously simulating exact characteristics of real-world reflectivity
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