Medieval Great Helm
sketchfab
My very first solo creation, a helmet modelled, UV mapped in Maya and textured in Substance Painter, gave me the freedom to let my imagination run wild. With only a reference point for the basic shape, I was able to inject my own unique vision into this fantasy helmet. The texturing process was an absolute blast, with a special spot in my heart reserved for how the material turned out. Following the familiar PBR texturing method with a high onto low bake ensured that every detail shone through.
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