Medieval French Guillotine Low-poly 3D model
cgtrader
MEDIEVAL FRENCH BEHEADING DEVICE\n\nby shadedancer619 (Ufuk Orbey) / Made in Cinema4D R14\n\nA meticulously designed medieval guillotine model perfect for gamers seeking to inject authenticity into execution scenes. I am aware that this creation might be misused by some, but in the right hands, it can be a powerful tool for exploring the brutal realities of the past.\n\nAlthough my original intent was not to create a graphic or disturbing model, I opted for a clean design to facilitate easier viewing. Those who desire the raw, blood-stained version can access those textures in their own folder.\n\nTHE FACT:\n\nThe French guillotine's origins date back to late-1789, when Dr. Joseph-Ignace Guillotin advocated for the adoption of a more humane method of execution. Despite his opposition to capital punishment, he believed decapitation by machine would be fairer and less gruesome than sword or axe killings, which were often botched. He collaborated with French doctor Antoine Louis to develop the first prototype, built by Tobias Schmidt, a skilled harpsichord maker. The device's first official victim fell in April 1792, earning it the infamous title "guillotine" - much to the dismay of its namesake. During the guillotine hysteria of the 1790s, Guillotin distanced himself from the device, and his family later petitioned the French government to change its name without success.\n\nFrom: https://www.history.com/news/8-things-you-may-not-know-about-the-guillotine\n\nFILES:\n\nguillotine(source).c4d contains all individual parts with various textures but no UV maps, allowing users to apply custom textures. A single .c4d file combines these objects and baked UVs, including ambient lighting, a physical sky, background elements, and a floor.\n\nguillotine.c4d features connected objects and pre-applied UVs for ease of use; other formats possess the same arrangement but with differing polygon counts due to format-specific characteristics. Please note that OBJ files may require optimization from 100k points down to 7k to achieve optimal performance.\n\nRAR ARCHIVE:\n\ntextures.rar includes two texture folders: TEX and DIRTYTEX. TEX features clean image arrangements, while DIRTYTEX houses the Uvs for the same images with bloody textures applied.\n\nAll image names are consistently labeled across these folders, allowing users to easily choose their preferred options.\n\nTEXTURES:\n\nThe TEX folder contains UVs and textures from the original source file. This model originally consisted of 7 unique images; no custom Uvs were included. Users can simply pick and choose between these two texture sets based on their preference for a cleaner or more graphic look.\n\nIn contrast, the DIRTYTEX folder includes the Uvs with applied bloody textures; however, the source file lacked any associated image files, requiring users to manually integrate their preferred image formats into this directory.\n\nAS I HAVE MENTIONED PREVIOUSLY:\n\nBefore distributing my creations, I double-check every format for errors. For this guillotine model and all other assets in my portfolio, I performed meticulous checks and found none; if any discrepancies arise, please notify me promptly so that corrections can be implemented immediately.\n\nCOUNTS:\n\nSource File:\n\n94 distinct objects were included in the source file.\n\n7 textures accompanied this set. Other formats have fewer total elements, with slightly varying polygon counts: 24 objects (c4d) and approximately 7k points after optimization, or 22 Uvs for .obj format (following said optimization).\n\nPlease join me on YouTube to learn more about creating 3D models like these and exploring other creative possibilities.\n\nShadedancer619 - DeviantArt\n\nVisit shadedancer619's official portfolio to discover the full range of artistic offerings: \n\nStay tuned, and let's bring creativity to life together.
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