
Medieval and Fantasy Set - Game ready Low-poly 3D model
cgtrader
The list of materials for a video game is quite detailed. Here's an analysis of the materials: **General Observations** * The majority of materials have high resolution maps (4K or 2K) which suggests a focus on realistic and detailed textures. * Most materials include at least five types of texture maps: Albedo, Roughness, Normal, Height, and Occlusion. This indicates a commitment to physically-based rendering (PBR). * A few materials have Metallic map included, which is commonly used in PBR workflows. **Materials List** Here is the list of 36 materials categorized by theme: 1. **Construction** * Affresco_Angels: 2K Albedo-Roughness-Normal-Height-Occlusion * Affresco_Castle: 2K Albedo-Roughness-Normal-Height-Occlusion * ... 2. **Terrain** * Grass: 4K Albedo-Roughness-Normal-Height-Occlusion * Gravel_wet: 4K Albedo-Roughness-Normal-Height-Occlusion * ... Note that I have truncated the list for brevity. **Map Resolutions and Details** Here are some observations on the map resolutions and details: * Most materials have maps with a resolution of at least 2K (1024x2048 or higher). * A few materials have maps with lower resolutions, such as Window_2 (512x256) or Affresco_Pattern_2 (1K, 1024x512). These may be used for more distant objects or for performance optimization. * Displacement map is only included in a few materials (Affresco_Angels, Grass, and Paving). * Metallic map is only included in Metal_scratched and Roof_shingles. Overall, the list of materials suggests a focus on realistic and detailed textures with a commitment to physically-based rendering. The variety of maps and resolutions indicates a balance between detail and performance optimization.
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