
Medici Vase houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8, then translated into other 3D formats. Its native format is .skp, a 3ds Max scene rendered in Vray 3.00 at its highest version of 2016. To bring a peaceful ambiance to your living room or patio, look no further than the Medici vase - a stunning creation reminiscent of an elegant classic vase design made from stone-like composite materials. Use this versatile outdoor vase as part of a porch or staircase decor, or fill it with flowers or a green plant like any other standard flower pot. Combine the soothing aura of this decorative pattern in your living room with some artistic Medici-inspired paintings for the ultimate experience. Size (cm): H 46 x W 44 x D 44 - Weight: 11 kg Outdoor use is entirely possible and the composition features a combination of resin materials, ideal for heavy outdoor conditions. This versatile item makes an excellent decoration for your patio or a stunning indoor design element. Refer to http://www.maisonsdumonde.com/FR/fr/produits/fiche/vase-medicis-110899.htm (http://www.maisonsdumonde.com/en/us/products/item/detail/id_product: 110899) Code ID product: 110899 Price (Euros): € 69.00 The polygon count is at an impressive 4464. To access textures for the 3D model: For anyone using Sketchup for free: Select 'Export as' from your choice of any supported image format under File/Export/2d Graphic. Or, for those with alternative options: Export the model in .dae (COLLADA) format. Select export Texture Maps checkbox to get it right. Using C4D Trial version? The moment you import your 3ds Max .skp file, all textures are stored in an auto-generated folder beside your original .skp file. Those with access to 3DS max: If the original model is imported, its associated textures will be stored inside .3dsmax sceneassetsimages When exporting as FBX with embedded media option on, you should automatically receive a new folder of extracted textures together with the outputted fbx file. Import and manipulate this into Rhinoceros 3D for your own convenience, if desired. Select materials by using the panels->Material editor within Rhino to display all your texture requirements for your project and they are embedded into .AppDataLocalTemp/embedded_files directory.
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