MechaTon robotic spacesuit 3D model

MechaTon robotic spacesuit 3D model

cgtrader

This archive contains three subdirectories. Two of these use the metal-rough workflow for mapping, while the third uses specular-gloss. Inside the two metal-rough folders, one includes a model with complete skeletal rigs for the main character and jetpack drone, whereas the other has a small rig for the hoses with inverse kinematics on leading bones. The specular-gloss folder setup is similar to that of the metal-rough folders. Each material in the model has one normal map and three greyscale images available as separate files or combined together. These greyscale maps allow the model to be tinted to various colors, mimicking different metals. The exhaust for the jetpack drone also has its own materials and textures, with a colored map that can serve both transparency and emission purposes. Additionally, there are three separate texture sets for the main model: metal-rough (albedo, rough, normal, and emission) and specular-glossy (specular, glossiness, normal, and emission), all at 2048x2048 resolution. The jet exhaust has textures for color and transparency/emission at 256x256 resolution. The blender logo and Ton Roosendaal's head model are separate parts in each version, as they may not be desired by users. Their respective textures include metal-rough (albedo, rough, normal) for the logo, specular-glossy (specular, glossiness, normal) for the logo, and a color map only for Ton Roosendaal at 256x256 and 512x512 resolutions, respectively.

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