
Mechanical Insect
sketchfab
I worked on this two week school project where I brought to life a steampunk insect, similar to a grasshopper or cricket, based on multiple references. I began by modeling each part in a way that allowed for subdivision, which gave me my high-poly mesh. Next, I created my low/mid poly model by applying only one level of subdivisions and removing any unnecessary edge loops using the EdgeLoop tool in ZBrush. The intricate ornament on the upper leg was achieved by converting an image to a normal map using NDO from Quixel. For more information about this project, check out my ArtStation page.
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