
Mech Constructor - Humanoids Low-poly 3D model
cgtrader
The bundle features a vast collection of over 70 prefab modules, which grant users the freedom to design a wide variety of combat-ready mechs that are prepared for action. Assembling these robots is an effortless task - there are secure points to snap all components into place. The polygons forming each unit display impressive variations, ranging from a minimum of 2.3k tris up to a maximum of 4.2k tris. Texture diversity reaches high levels, showcasing both hand-painted 4k diffuse atlases that appear exceptional even without light effects and an assortment of PBR maps. Modules: Legs: available in three configurations Humanoid arms, crafted with three progressive designs Weapon mount arms built in three successive models Available cockpits include eighteen unique designs Offered shoulders come in six diverse types Designed backpacks comprise a collection of ten options Protective shields come in variations totaling six Firing mechanisms known as shotguns feature five successive levels of refinement Crafted claws offer a selection of three designs Wielding guards are presented in two unique configurations Implementing saw blades in their most basic or second evolved versions provides flexibility and diversity A handheld minigun comes equipped with advanced features through three distinctive variations Offering multiple configurations within hand-operated shotguns results in exceptional maneuverability across 3 levels Expanding versatility by including an additional 5 various hand weapons contributes significantly to total value Animations: Both mech designs available come equipped with diverse animation sequences. Among these two designs, only one features dynamic motion. However, experienced designers can explore customizing the other model's behavior through retargeted humanoid movements from already incorporated actions This approach effectively allows you to breathe new life into the latter mech variant, creating fresh possibilities Included actions and abilities include the ability for each mech: To pause motion during moments of inactivity Progress through idle sequences that allow your mech a moment of repose before initiating another sequence or remaining static until otherwise prompted. When transitioning from one type of action to the next without moving from an idle stance Engaging activities while transitioning to different locomotion states During movement cycles as your units execute a sharp 180 degree turn. This results in fluid motion across various walking paces. Running motion is accompanied by additional, refined sequences as your robot continues full stride movement cycles, showcasing fluid movement with swift adjustments and adaptations. To achieve realistic motion effects - even more engaging than previously experienced with similar mechanics in different products or packages To ensure no surprises at any stage of interaction, these animated motions capture both death movements following any form of contact resulting in harm or collision, thus making overall simulation truly authentic
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