Mclaren P1 sport car with PBR Texture 3D model

Mclaren P1 sport car with PBR Texture 3D model

cgtrader

This car model was meticulously crafted within Autodesk Maya 2018 to an exact real-world scale. Each automotive component was strategically separated into two distinct groups: exterior and interior, thereby allowing for effortless selection, grouping, and efficient polygon object manipulation. The poly meshes were expertly triangulated. A comprehensive texture map was carefully created in Substance Painter 2.0.1 utilizing a Physically Based Rendering (PBR) shader, which employs realistic shading/lighting materials infused with measured surface values of real-world materials to achieve authenticity. The textures boasted resolutions of 512*512 and merged multiple maps such as Roughness, Albedo (Base color), metallic, glossiness, opacity, emissive, etc. These maps were skillfully grouped into various categories: Car paint Automotive seats Bonnet logo Car interior 1 Carbon Carbon fiber twill Ceramic for brakes Door interior Front Headlight Glass Grill Interior buttons Metal Pure silver Rim Speedometer glass Tire A visually stunning final render was skillfully executed within Marmoset Toolbag 3.04, employing a custom Unreal template. This versatile model can be effortlessly adapted for various applications such as VFX in movie clips, commercials, video games, and even personalized fun projects.

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