MBall MAN - anatomy base mesh 3D model

MBall MAN - anatomy base mesh 3D model

cgtrader

MBall Man Blender 2.8x You've got a Meta Ball base mesh Human that's rigged, and now you're ready to take it to the next level! Just find the best pose for your character and then get to sculpting. With metaballs on your side, drawing that muscular system has never been easier. How it Works CAUTION: Make sure to save your file as a copy first - don't want to lose any of that hard work! 1. Work at a lower resolution while you're working on this project (0.4 / 0.8). It'll make everything much more manageable. 2. Use the rig to pose your character. It's time to bring that model to life! 3. Up the ante with your viewport resolution - aim for at least 0.2 (but if you can do better, go for it and try 0.15). 4. Time to turn that metaball into a real mesh! Use Curve to Mesh to make it happen. 5. Once you're happy with the look of your character, move over to sculpt mode and refine those details - take this model from good to amazing!

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