mauricette highchair pink houses of the world 3D model

mauricette highchair pink houses of the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and then converted to all other 3D formats. Native format is .skp, with 3dsmax scenes created in 3ds Max 2016 and rendered using Vray 3.00. Reference number is 150368. Dimensions are H 62 x W 44 x PR 44. Weight: 5 Kg. Teach your toddler with this vintage design MAURICETTE chair. Combining wood and pastel pink fabric upholstery, this chair will bring a touch of sweetness to the decor of any room or office. The deco detail features feet with oblique light wood, reminiscent of Scandinavian design from the 50s. Our suggestion: combine this model with its version for adults, the MAURICETTE chair. Reference number is 150368. Price: €69.99. Polygons: 515. Textures can be found in the .skp file. Here's how to extract textures from the .skp file: If you have one of these software programs, it's easy to follow the guidelines provided: Sketchup (Free): Export an image as your choice of 2D file under File/Export/2d Graphic. Choose the drop-down option. Another way: Export a 3D model as a COLLADA File (*.dae) file. In the Options button, make sure Export Texture Maps is checked. Then, go to the exported file location and in the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough): Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max: When you import the .skp file to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find the textures there or export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough): Import the .skp file to Rhinoceros 3D and open the material editor. Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button, and you can now see all the textures. It should be in ..AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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