MATHILDA pier mirror Maisons du monde 3D model

MATHILDA pier mirror Maisons du monde 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted to every other 3D format possible. Native format is .skp 3ds Max scene utilizes 3ds Max 2016, which was rendered using Vray 3.00. Reference number: 146212 Dimensions are H 136 cm x W 90 cm x PR 6 Weight is approximately 16 Kg This sleek and sophisticated mirror pier MATHILDA will look perfect atop a classic fireplace in any home decor. Its bleached and hand-sculpted wooden frame will instantly elevate the stately air of your entire room. Decorative moldings above the mirror give it a touch of whimsy and high-end refinement that is sure to captivate everyone who sees it. We highly recommend placing this stunning pier mirror on top of a console table or dresser, where its beauty will truly be the focal point! Take a closer look at our equally amazing pier mirror Berlioz as well.\nRef. 146212, Price: € 129.90\n\nTextures can be found within the .skp file\n\nHow to extract textures from .skp files?\n\nIf you possess any of the following software, this process becomes effortless. Follow these simple steps below:\n\nSketchup (completely free)\n\nYou can simply export your image in any 2D file format using File -> Export -> 2d Graphic, located under the drop-down option.\n\nAlternative method:\n\nHead over to File -> Export -> 3D Model. Next, choose a location for your .dae (COLLADA) file and check Export Texture Maps option by clicking on the button with three horizontal lines. Look inside the directory where your exported files reside. A folder named after your export will hold all of its corresponding textures.\n\nC4D (Even just the free trial version)\n\nThe .skp file can be effortlessly imported into C4D, resulting in an automatically generated folder with all required textures next to it.\n\n3ds Max\n\nUpon importing the .skp file into 3ds Max, it neatly stores all of its texture files inside a separate folder: ..3dsMaxsceneassetsimages You can easily access these and save them where you need. Moreover, try exporting an fbx file with embed media selected within your export dialog, resulting in an auto-generated folder filled with the very same textures alongside the newly created .fbx file.\n\nRhinoceros 3D (free trial also works great)\n\nOpen up your .skp file in Rhinoceros 3D and quickly access your material editor by navigating to Panels->Material Editor Now pick out any of these materials which hold texture data within them. Right-click on their respective names within the textures area and select ‘Embed files’ You'll then find a comprehensive directory listing holding each embedded texture: ..AppDataLocalTempembedded_files Feel free to copy or paste those desired files anywhere you see fit.

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