
Material old plaster 26 Texture
cgtrader
Human Input for Design Development - Refinement Stage. Primary Component: High-quality Plaster Material Model. Resource Files Attached Below: Asset #1: * Asset Type: Polygon Element * Primary Material Reference ID: SupremedPlaster_Mtl01 (Smooth) + Texture Details: - Dimensionality: Seamless Mapped 5184x3456 px Image Texture with Perceptual Texture Maps, supporting high-resolution Bump and Reflective properties + Geometry Type: Quad Map-Based Geometric Entity - 1024x1024 Grid Structure * Material Stack Format: + Main Material Class (PbRenderMat_v11.01): - Physically Accurate Surface Rendering Parameters 1) IOR - Complex refractive index parameter, representing both dielectric (εi), magnetic (μi), & electric permitivities ((ε = 1, εb = epsilon_inVacuum , Eps0=2E10). Note - for our case we just set the standard refract index, and used real dielectic constant for Pb) + Absorption factor - material scattering contribution per pathlength element, normalized at absorption coefficient equal to unitless + Advanced Materials Class (PhysMaterialsPbs_v8.4) - Supports Physical Radiant Transmissions Properties such as Radiative Intensities in Terms of Surface Normals and Energy Conservation (Pbr) and Pictorial representation (Phenol Formaldehyde), and it provides surface energy contributions according to a phenomenological approach.
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