Mason spatula 3D model

Mason spatula 3D model

cgtrader

Mason spatula 3D Model. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons) ensure a seamless user experience. Easily customizable: UV unwrapped geometries make it simple to create new Textures or modify existing ones using the UV Layout maps provided in the package (as png with alpha). Each Object, Material or Texture provided has a unique, meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; discover 11+ promo images within this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 7240 vertices, 7240 quad faces (14480 tris). Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for a variety of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal; Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too; so, you'll be able to edit the Textures or import the fbx/obj file along with the Textures set you want and link them together to get a game / production-ready asset! IMPORTANT --- Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

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