
MARYLIN bench houses the world 3D model
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This 3D model was originally created with Sketchup 8, before being converted into all other 3D formats. Native format is .skp, with a 3dsmax scene set for 3ds Max 2016 version, rendered using Vray 3.00 HOUSES FURNITURE WORLD introduced in NEW 2012 was captivated by the charming Marylin seat upholstery in taupe gray. This 2-seater sofa is covered in fabric made entirely of linen, providing 100% natural comfort. Elegant dimpling offers a comfortable resting spot for face-to-face conversations! Similarly enticing is the seat Manor, upholstered in the same soothing color. Size (cm): H 91 x W 126 x D 87 Weight: 21 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/banquette-marilyn-123333.htm\ ref 123333 priced at ⬠490 Polygons: 2173 \nThe textures can be found within the .skp file If you possess any of the following software, extracting these textures becomes quite straightforward. Here are some easy-to-follow guidelines: Sketchup (Completely free) 1st Method: Just export your preferred 2D image format under File/Export/2d Graphic - drop down option. Alternatively, 1. Go to File -> Export -> 3D Model, and save it as a COLLADA File (*.dae). Ensure that Export Texture Maps is selected in the options menu. 2. Locate the exported file at its designated directory location 3. Within this folder should be a subfolder containing all of your extracted textures. C4D (A trial version will do) The process is effortless: When you import the .skp file into C4D, a folder with all your required textures automatically appears right next to the .skp file 3ds Max With minimal hassle: 1. When the .skp file is imported into 3ds Max, all its associated texture files are saved to a specific directory path (..\3dsMaxsceneassetsimages). 2. Alternatively, if you decide to export your 3D model in FBX format with the Embed media option activated within the Export dialog box, it will automatically create another folder that contains all of these extracted textures, alongside the newly generated FBX file. Rhinoceros 3D (Trial version works perfectly) For convenience: Once you have successfully imported your .skp model into Rhinoceros 3D, 1. Locate and open the Material Editor in panels, 2. Any material which contains texture can be selected, 3. Next click on its texture name displayed within the textures section followed by the dot symbol at its end. 4. By doing so you will have access to view all available embedded images now contained in the Temp Embedded files subdirectory. Please copy and paste these required files as per your requirement
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