
Maru Pendant Light 10-18 3D model
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The 3D model portrays L&G Studio's Maru pendant light with a 10-inch globe and an 18-inch pendant height. The model consists of six polygonal objects, all prepared for subdivision using Turbosmooth modifier. It is made up of quads and triangles, with no N-gons utilized. At level 0, the polycount stands at 3,456 polygons and 3,497 vertices, which increases to 110,336 polygons and 55,345 vertices at level 2. The materials are designed for Corona, V-Ray, and Scanline renderers, although conversion discrepancies may affect V-Ray output. Scanline and FBX files only contain basic materials, not rendering the same as preview images. The OBJ file includes UVW coordinates but no materials. There are four textures with resolutions up to 4096 x 4096, saved in PNG and JPG formats. These are collected in one archive and also delivered separately. In the scene, objects are named logically and positioned at the origin [0, 0, 0 XYZ]. Transformations have been reset, texture paths are set to relative, and objects are separated by materials and layers. Available file formats include 3ds Max - Corona, Vray, Scanline, FBX, OBJ (subdivided), and OBJ (not subdivided). The model was created in 3ds Max, with preview images rendered using the Corona renderer. Render scenes are not included. If you have any questions or need assistance, feel free to reach out for help.
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